
Hi! I'm Mert!
I'm a game designer with 3 years of experience. Passionate about creating memorable gaming experiences and ready for exciting new challenges!
Projects

Fiona's Farm
Level Designer
A family farm puzzle game where you solve puzzles to earn energy and gold, restore damaged buildings for higher rewards, assign tasks to revive the farm, and use your progress to unlock more challenges and adventures.
Team Size: 75+ (Ace Games)
Engine: Unity
What I worked on:





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I designed match-3 puzzle levels.
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I performed QA on the levels and uploaded them to the game.
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I developed new obstacle ideas and conducted concept research.
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I analyzed data from previous levels to adjust difficulty and balance the game.

Fixer: Car Mechanic's Journey
Game Designer
An automobile repair shop simulation game where you own, purchase new vehicles, repair and modify them for higher profits, assign workers to generate daily income, and use the earnings to acquire additional repair shops.
Team Size: 15+ (Tigloos Games)
Engine: Unreal Engine


What I worked on:
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I have conducted research on various elements to be added to the game.
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I made additions to the game mechanics to ensure coherence among them.
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I worked on a part of the camera system in the game.
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I checked for any bugs in the game, verified the economy system, and examined if various elements had any issues.

Lost In Puppetland
Game Designer / Developer
Timmy's puppet suddenly comes to life and tells Timmy to follow him. Just as the young guitarist Timmy leaves his room to follow his puppet, he finds himself in a mysterious graveyard. Here, there are millions of puppets, and Timmy has to deal with all of them with his guitar.
Team Size: 3
Engine: Unreal Engine
What I worked on:


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Designed and implemented the mechanics and gameplay of the game.
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Created new animations and implemented them into the game.
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I was responsible for the VFX (Visual Effects) and SFX (Sound Effects) systems
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Handled the lighting and level design


Pixel Punch
Game Designer / Developer
In the vibrant world of Pixel Punch, ancient elemental spirits have awakened, choosing champions to represent them in a grand tournament. These warriors, each with their own special powers and fighting styles, must battle to prove their element's supremacy.

Team Size: 2
Engine: Unity
Certificates
HarvardX
CS50's Introduction to Game Development

The date when the certificate will be delivered
30 June 2024
The course is still ongoing.
University of Pennsylvania
Gamification

The course that I completed covers foundational concepts such as game mechanics, design, and player motivation. It explores the application of gamification in business, education, and health. Participants learn key principles of game design, strategies to motivate players, and effective feedback and reward systems. The course also includes case studies to illustrate successful real-world applications.
İBE Business Institute - BUG Lab
Oyun Kültürü, Tasarımı ve Teknolojisi

I participated in a training program focused on game design, where I gained insights into various aspects of the field. The course encompassed a wide range of topics, providing me with valuable knowledge and skills related to game design.
Vanderbilt University
Prompt Engineering for ChatGPT
From the Prompt Engineering for ChatGPT course, I learned valuable techniques in crafting effective prompts and enhancing interactions with ChatGPT. The course equipped me with essential skills to optimize language model outputs and improve the overall conversational experience.

More About Me
I was born on February 18, 2000, and I currently live in Istanbul. I have a background in professional fencing, achieving success at both regional and national levels.
In 2021, I prepared for a career in the gaming industry through various training programs and successfully landed my first job. I absolutely love playing games and give every type a shot, with a particular interest in FPS and MMORPG genres.
I'm an avid follower of esports tournaments and enjoy watching all kinds of motorsports, especially Formula 1.
I love being a game designer because it lets me unleash endless creativity. Each project is a chance to build unique and exciting worlds using my imagination. Working in this field is pure enjoyment, combining entertainment with my passion. My interest in tech and the constant learning opportunities in the industry keep me excited about game design. It's not just about making games; it's contributing to a community and creating shared experiences. The freedom to craft my own stories and adventures is the best part of this thrilling journey. Game design, for me, is a dynamic career that always encourages learning and pushing creative boundaries.
Skills

Gameplay Design
I specialize in conceiving innovative ideas, enhancing existing mechanics, and executing thorough prototyping and testing processes to ensure seamless implementation.

Prototyping
I test if my ideas are fun and try out different gameplay elements separately before adding them to the game. This way, I make sure everything works well and players have a good time.

Documentation
I can turn new or existing ideas into a Game Design Document (GDD) that Art and Developer teams can understand. Also, I create scope documents for my new game ideas.
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Level Design
I can manage to craft intricate and captivating level designs, considering factors like player engagement, narrative integration, and gameplay flow.
Let's talk